Properties inherited from class javafx.scene. Region background, border, cacheShape, centerShape, height, insets, maxHeight, maxWidth, minHeight, minWidth, opaqueInsets, padding, prefHeight, prefWidth, scaleShape, shape, snapToPixel, width The order for the typical buttons in a standard button bar. Since: JavaFX 8u40 See Also: ButtonBar.ButtonData Wanted the yes buttons before the no buttons, and you wanted the buttons toīe right-aligned, you could do the following: However, if your ButtonBar only consisted You should refer to the ButtonBar.ButtonData enumeration for a description of Orders for Windows, Mac OS and Linux are: Strings that are shorthand representations for the button order. Where you want a custom layout, this is achieved be modifying theīutton order property. In most cases the OS-specific layout is the best choice, but in cases Will come before the No button, whereas on Mac OS it'll be No and then Yes. This means that on Windows and Linux the Yes button The code sample above will position the Yes and No buttons relative to the Create the buttons to go into the ButtonBarītButtonData(yesButton, ButtonData.YES) ītButtonData(noButton, ButtonData.NO) īuttonBar.getButtons().addAll(yesButton, noButton) Instantiating and using the ButtonBar is simple, simply do the following: Laid out on each of the three operating systems. Measuring process, so its size will not influence the maximum size calculatedīecause a ButtonBar comes with built-in support for Windows, Mac OSĪnd Linux, there are three screenshots shown below, with the same buttons If a button is excluded from uniform sizing, it is both excluded fromīeing resized away from its preferred size, and also excluded from the On a per-button basis, but calling the setButtonUniformSize(Node, boolean) method with Then be positioned relative to all other nodes in the button list based on theirīutton order specified for the ButtonBar.īy default all buttons are uniformly sized in a ButtonBar, meaning that allīuttons take the width of the widest button. Method, placed inside a ButtonBar (via the getButtons() list), and will In other words, any Node mayīe annotated (via the setButtonData(Node, ButtonData) Furthermore, large codebases can be de-cluttered by removing comments not helpful in maintaining code.A ButtonBar is essentially a HBox, with the additional functionalityįor operating system specific button placement. The proposed framework for comment quality evaluation incorporates industry practices and adds significant value to companies wanting to formulate better code commenting strategies. Using neural networks, comments are classified as useful, partially useful, and not useful with precision and recall scores of 86.27% and 86.42%, respectively. Additionally, features based on code and comment correlation are designed to infer whether the comment is also consistent and not superfluous. We develop features to semantically analyze comments to locate concepts related to categories of usefulness. A total of 20,206 comments have been collected from open-source Github projects and annotated with assistance from industry experts. We conduct surveys and document developers' perceptions on the type of comments that prove useful to maintaining software in the form of comment categories. We propose Comment P r o b e for automated classification and quality evaluation of code comments of C codebases based on how they can help to understand existing code. Approaches to evaluate comments based on whether they increase code comprehensibility for software maintenance tasks are important, but largely missing.
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